Campaign |
---|
AOI DID EI HttT Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
Era |
AoH D GW - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
Language |
C |
The Rousers are the elite of the minotaur infantry who seek either generalship or executionership; their bravery is derived from the desire to obtain higher ranks in minotaur society. Special Notes: Due to this unit's relationship with its deity it is granted a magical body in which the magic is manifested as self-healing and thus this unit recovers 3 HP per turn.
Advances from: | |
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Advances to: | |
Cost: | 35 |
HP: | 50 |
Movement: | 4 |
XP: | 80 |
Level: | 2 |
Alignment: | chaotic |
ID | Minotaur Rouser |
Abilities: | divine health |
battle axe blade | 11 - 3 melee |
Resistances: | |
---|---|
blade | 0% |
pierce | 10% |
impact | 10% |
fire | -10% |
cold | 10% |
arcane | -30% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 1 | 40% |
Coastal Reef | 2 | 30% |
Deep Water | UNREACHABLE | 10% |
Flat | 1 | 30% |
Forest | 1 | 50% |
Frozen | 2 | 20% |
Hills | 1 | 40% |
Impassable | UNREACHABLE | 20% |
Mountains | 1 | 50% |
Mushroom Grove | 2 | 40% |
Sand | 2 | 30% |
Shallow Water | 3 | 20% |
Swamp | 3 | 20% |
Unwalkable | UNREACHABLE | 20% |